
I never could grow to love the way Pit and Palutena bantered because it always felt disjointed to me. But it usually ends in Nuwa admitting that she was wrong, and Ku actual helped things out. The relationship between Ku and Nuwa also feels like that of Pit and Palutena in Kid Icarus: Uprising in that it involves a lot of back and forth discussion on things Ku should and shouldn’t do, like say adventuring the the left over remains of a dead dragon. In that moment, I found myself not entertained and confused by a feeling of disconnected humour.

Ku comments on how the turtle looks dead leading Nuwa to rebut that whomever killed it probably had a real reason to use the legs, and that she must go now. It’s the rocky home of a grand sea turtle who Nuwa cut the legs off of in order to help support the world after Bu Zhou was damaged and the heavens were left unsupported. I think this is best amplified by a point where I came across the World Turtle’s shell. There’s a distinct lack of levity and heart between the two. What results is a relationship that feels forced and awkward. And Ku runs around the Mortal Lands geeking out on his ability to be seen as a hero. The relationship between the two feels uneasy as Nuwa spends most of her time feeling guilty for putting Ku in danger. Ku does not share this with his guide, the goddess Nuwa. Zeus and Prometheus share a lovable bond of knowing and understanding that plays off the best and worst parts of both Fenyx and Hermes have a hilariously dysfunctional partnership where Hermes’ penchant for tricks and Fenyx’s willingness to follow along create real strife. One of the things I love about Immortals Fenyx Rising is the heart and levity characters possess.

The Scar has released a dark and evil force bent on destroying the Lands of Heaven. He quickly learns that Bu Zhou has erupted as part of an event called the Scar. Ku is as as strong as Fenyx, having possession of several skills including his powerful god skills(which are reskinned from the same ones Fenyx worked hard to acquire). Ku wakes up in a cave where he discovers he is the only person not turned to a terracotta-like stone in the Mortal Lands, consisting of grassy lands of Peng Lai and the cold mountain volcano of Bu Zhou. Speaking of complex, that is something the overall story here is not. Especially when it comes to his ability to interact with Nuwa and Gong Gong, the game’s gods of choice. And it ruins his ability to be a compelling main character. A lot of that is lost with the new protagonist Ku, who has far too much of a childhood hero complex. The relationships between these core characters and the gods that Fenyx met through their quest were playful and endearing. For such a generic-sounding game, it became a quirky and enjoyable title that dazzled with a cheesy yet hilarious tale told between Zeus and Prometheus, but also through Fenyx and Hermes. The story was a spot where the base Immor tals Fenyx Rising got to shine. Likewise, I love the way the world feels more tightly woven together so that instead of finding myself daunted with having to travel around and achieve everything, I instead feel ore motivated to finish the tasks nearby. It makes me feel as though I can traverse Myths of the Eastern Realms without the same need for farming I’ve felt in other sandbox RPGs of late, Immor tals Fenyx Rising included in that list. But it’s also nice to feel powerful from the beginning of my adventure. I was happy to spend 20 hours building Fenyx into a brand new Greek god.

I like that I don’t have to waste my time collecting powers.

In fact, there’s a lot I like about the eight-to-ten-hour condensed epic. And I want to take a moment to say that I don’t hate Myths of the Eastern Realms. You can see it at the 1:00 mark below.Īnd to celebrate the arrival of the new adventure a new quest has been added to the base game titled We Are Not Alone that ties into Myths of the Eastern Realm - which will also be available as a separate purchase.Now, I’ve opened this review quite condescendingly. As per this breakdown of the three DLCs coming as part of the Immortals Fenyx Rising Season Pass, this second bit of DLC looks to be pretty substantial in that it's the sort of premise ripe for a full-blown sequel. Which, as per its namesake introduces a new open world, characters, and tale inspired by Chinese mythology. And how! Best of all the post-launch roadmap looks just as exciting, namely the latest bit of DLC dropping on March 25 called Myths of the Eastern Realm. As per our review, "a wonderfully realised journey into myth and legend where everything fits as neatly as a chest-plate forged in the fires of Hephaistos’s Great Forge". Ubisoft's Immortals Fenyx Rising was definitely a pleasant surprise when it debuted late last year.
