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Tetsubo rpg fabled lands
Tetsubo rpg fabled lands










tetsubo rpg fabled lands tetsubo rpg fabled lands
  1. Tetsubo rpg fabled lands zip file#
  2. Tetsubo rpg fabled lands crack#
tetsubo rpg fabled lands

“Talent” is the most popular term for the supernatural powers manifested by characters in the Godlike setting, at least in the English-speaking world. Let your word be "Yes, Yes" or "No, No" anything more than this comes from the evil one. The biggest obstacle for an elf or a dwarf cryptomancer trying to hack human transmissions is that in addition to putting in the activation phrase, they have to speak aloud the two or three words written on a scrap of paper that reads "ART THOU HUMAN?" If they get it wrong, the paper changes. Reward yourself with an imaginary chalice. Solving all of life's problems through enhanced casting of Occam's Razor.

tetsubo rpg fabled lands

Tetsubo rpg fabled lands crack#

Let the players understand what they've found, but leave the possibility of mindgames open (false-flag messages, for example) as I think that kind of analysis/counter-analysis is more interesting than ALSO having to crack an analog encryption scheme. Unless you have some seriously hardcore players, I'd probably not gently caress around with the messages too much. everything is built around the idea that once you crack the crypto, you're in. Now, whether or not I'd use them in the game. I'm sure there's a ton of similar concepts. My first thought would be to create an alternate numbering system (1 = lemon, 2 = lime, for example) and then have the message be a string of numbers, referring to pages and words in a specific book that only the intended recipient of a message would possess. This opens the door to all kinds of old-school spy poo poo. The message doesn't have to be meaningful beyond the rule about actual, non-gibberish words, so I'd imagine any real enemy who uses cryptomancy would also have a scheme to scramble their sentence and word structure so that's its unreadable even when decrypted. How this works with dead languages or dialects is unclear (can you mix Dwarven and Old Elvish in a single message? How does the magic define "a real word"?) The easiest way to encode something before the cryptomantic magic is the ol' word swap - changing "attack" to "puppies" and "enemies" to "butts", for example, so even if decrypted the message doesn't make any sense. That said, there's nothing stopping the original message from being encoded within the clear-text.Ĭlear-text must be made up of real words from an actual language. I'd imagine the gibberish resists attempts to further encode or mess with it beyond simply copying it down. What happens when you use Cryptomancy to encrypt a written message, hand it to someone who doesn't know the keyphrase, and have them transcribe it via their own encryption keyphrase that you don't know?Ĭryptomancy only works one layer deep, which the writers point out is basically just a gameplay contrivance to allow players to crack enemy encryption relatively easily. Ghost Fighters are another great concept.Īs someone who loves information theory, encryption, and specifically using magic FOR encryption, this game is My Jam. But that could just be put down to the ideas and concepts the author likes being in multiple games. Either an all out war or it was a test city with people in it that got yanked through. My personal take is that The City got tossed through a rift during some big accident. Really I'm just playing devil's advocate as I'm ifnding myself liking both (though reading A|State is a lot harder because of how it's wrapped in the way it shows the world). It took me a minute to realize that the insignia of the game is the canal map of The City. Hot War feeds you locations, A|State casually paints a picture of The City in a bit of an oh poo poo way. Hot War does a good job of continuing Cold City but A|State feels nothing like either of them, it's fascinating. The writing, the tone, the content, they feel like wildly different narrators and worlds and creators. However, I would say that the biggest argument about A|State isn't connected is how different both games feel. Clearly updating my Rulenomicon page is going to take a while.There's not a stated connection but I could believe it is.

Tetsubo rpg fabled lands zip file#

Just in case that wasn't enough I have an additional uncounted number of microgames in the folder 1KM1KT and zip file 24hr2012. There are 536 discrete games in the list.












Tetsubo rpg fabled lands